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Shawn Yap (13Wishes)
Shawn Yap (13Wishes)
Concept Artist and Illustrator (Ex - Lead Artist @ King)
Singapore, Singapore

Summary

Hullo there!

I'm Shawn (also known as 13Wishes) a Singaporean comic artist/ illustrator/ game artist/ concept artist/ writer who has worked with various gaming companies, including King, gumi Asia and LambdaMu Games. I'm also a published comic artist and writer, with 3 books under my name. As a freelancer, I've worked on various projects for many clients, including Marvel, Yahoo and IBM.

I specialize in visual storytelling, but am also very experienced in concept art, visual development and illustrative art. Come in, have a look and I hope you enjoy my stories!

Skills

WritingScreenwritingIllustrationStoryboardingMarketing IllustrationCharacter DesignConcept ArtGraphic DesignStorytellingTeam ManagementComic ArtVisual DevelopmentConcept Design

Software proficiency

Illustrator
Illustrator
Photoshop
Photoshop
InDesign
InDesign
Flash
Flash
Premiere
Premiere

Productions

    • Mobile Game
      Candy Crush Soda Saga
    • Year
      2014
    • Role
      Lead Artist
    • Company
      King
    • Mobile Game
      Pixel People
    • Year
      2013
    • Role
      Game Artist
    • Company
      LambdaMu Games Pte Ltd
    • Mobile Game
      Puzzle Trooper
    • Year
      2013
    • Role
      Artist
    • Company
      gumi Asia Pte Ltd
    • Mobile Game
      Dark Dot
    • Year
      2011
    • Role
      Artist
    • Company
      Singapore - MIT GAMBIT Game Labs
    • Book
      Fantastic 4 #642 ( Jim Cheung Variant Cover )
    • Year
      2015
    • Role
      Freelance Cover Colorist
    • Company
      Marvel Comics
    • Book
      Letters.
    • Year
      2013
    • Role
      Creator, Artist and Writer
    • Company
      Self Published
    • Book
      Closets
    • Year
      2012
    • Role
      Creator, Artist and Writer
    • Company
      Self Published
    • Book
      Jack Doe: Anonymous
    • Year
      2009
    • Role
      Creator, Artist and Writer
    • Company
      Chuangyi Publishing
    • Board & Card Games
      Dive! Diver! Die!
    • Year
      2010
    • Role
      Artist
    • Company
      Black Dove Games

Experience

  • Art Lead at King
    Stockholm
    December 2014 - Present

    Candy Crush Soda Saga | Art Lead (2019 - 2025)

    Creative & Art Direction

    - Led art production for major Soda features: from Visual Development to 3D - ensuring visual excellence, consistency, and alignment with the evolving game vision

    - Directed the Visual Development team’s output, establishing best practices and guiding concept development, feedback, and execution

    - Partnered with the Art Director and fellow Leads on long-term visual strategy, team culture, risk assessment, and process improvements

    - Briefly represented Soda in King’s Global Art Network during the Art Director’s absence, contributing to studio-wide craft leadership

    -----

    Cross-Functional Leadership

    - Owned end-to-end feature art delivery in close collaboration with design, UI/UX, production, and development teams

    - Streamlined planning and prioritization to improve cross-team alignment and delivery efficiency

    Implemented process improvements to support quality and scalability across the art pipeline

    -----

    People Management & Team Development

    - Line managed Viz Dev and 3D artists, delivering coaching, feedback, and tailored career development through regular 1:1s and goal setting

    - Supported individual growth aligned with team and studio objectives

    - Fostered a high-performing, inclusive team culture grounded in trust and creative ownership

    -----

    Soda Art Revamp – 2D to 3D Transformation

    - Spearheaded Soda’s shift from 2D to 3D, redefining its art style, visual identity, narrative clarity, and UI/UX integration

    - Established new thematic direction, shape language, and color systems to drive cohesive, high-fidelity visuals

    - Led visual storytelling, UI art direction, and 3D research to support seamless design integration

    - Worked closely with production on planning and coordination, while maintaining team morale and ownership through supportive leadership

    ————————————

    Project: Grand | Senior Game Artist (Character Lead) & Narrative Designer (2016 - 2019)

    • Contributed to the visual development of the game with a dedicated focus on character design, shaping the game's artistic identity

    • As Narrative Designer, led world-building efforts by crafting immersive narratives and comprehensive design briefs for all in-game characters

    • Served as Lead Artist for the Character Track, ensuring design consistency and quality from initial concept through to final 3D models, collaborating closely with concept artists, modelers, and animators

    • Initiated and refined the Art team’s feedback process, significantly enhancing creative efficiency and collaborative communication

    • Personally designed numerous key characters and in-game assets, directly influencing the game’s visual richness, world building and coherence

    • Developed detailed documentation supporting both Narrative and Art disciplines to maintain clarity and alignment across the team, stakeholders, outsource partners and other departments like Marketing

    • Produced almost all of the games' illustrations, emphasizing visual storytelling, reinforcing narrative depth and world building, while also providing feedback to in-house artists and outsource partners for those not done by myself.

    ————————————

    Project: EPIC | Game Artist (2014 - 2016)

    • Helped set the initial art style & worked on the Visual Development for the game

    • Did the concept work for characters and environments, including model sheets and animation guides

    • Worked on UI design explorations and placeholder assets for initial temporary UI

    • Also developed and worked on the narrative design of the game, including world building and the in-game Introduction Comic

    ————————————

    Other Unreleased Projects | Game Artist

    • Worked on visual development, concept work and placeholder in-game assets for other projects that were in development

  • Game Artist at LambdaMu Games
    Singapore, Singapore
    January 2013 - January 2014

    Dice Soccer League (launched as Dice Soccer City - 2018)

    • Set the art style and worked on concepts, in-game assets, character art, marketing materials and UI design. (Announced in 2014 but was redesigned and relaunched as Dice Soccer City in 2018)

    Pixel People (Available in iOS & Android)

    • Worked on characters, city assets, app icons and marketing materials for game updates throughout 2013-2014

  • Artist at gumi Asia Pte Ltd
    Singapore, Singapore
    January 2012 - January 2013

    Puzzle Trooper (Released on iOS & Android - 2013)

    • Worked on visual development, concept art, in-game assets and 2D flash animations for mobile Puzzle-RPG - Puzzle Trooper.

    • Also worked on narrative development for the game

    Unreleased Titles

    • Did concept art, art style development, creative writing and also workflow, task assignments (unofficial role) for other projects that were in development

    Knight Legends (Released on Android - 2012)

    • Worked on game logo for gumi Asia’s launch game on Android

  • Artist at Gambit-MIT
    Singapore, Singapore
    January 2012 - January 2013

    Dark Dot (Initial Release on iOS and Android – 2011)

    • Worked on concepts and in-game assets